I conceptualized this hulking, eye-gauged, sloth-clawed character for the game Rites of Umbra, a PvP multiplayer created on the Unreal Engine. Initial sculpting in Zbrush by Will Rutter, which was passed on to me for added detail, polish and anatomy checks. Retopo by Will in Maya and textures by me in Substance Painter. Rigged by Alex Knutson and animated by Kayla Techmeier and myself. Character ideation by Tyler Klimek.
The Beast